mikeheck
11-05-2008, 02:26 AM
The DirectViz extension allows Open Inventor applications to render 3D scenes with very high realism and scalability by using the Real-Time Ray-Tracing engine OpenRTRT™ as an alternative to OpenGL. DirectViz addresses the demanding needs of styling and conceptual design, virtual prototyping, and visual simulation that are not currently satisfied by graphics processors and OpenGL. For more info click here (http://3dviz.mc.com/products/oiv_directViz_overview.asp).
Here are just some of the new features now available in version 7.2:
Combined Effects
A single SoDirectVizGeneralShader node can now conveniently combine all rendering effects including bump mapping, alpha mapping, diffuse mapping and more.
.
Adaptive oversampling
This feature detects aliased pixels and automatically does oversampling in the immediate neighborhood, producing high quality images much faster than accumulation.
.
Fuzzy light effects
This feature allows light sources to be deflected, producing fuzzy light effects, including smoother shadows (shadow rays are also deflected).
http://www.mc3dviz.com/openinventor-forum/attachment.php?attachmentid=34&stc=1&d=1225854597
No effects - vs - Fuzzy light effects
Glossy surfaces
This feature allows reflections and refractions to be deflected, producing glossy surface effects for more realistic materials.
http://www.mc3dviz.com/openinventor-forum/attachment.php?attachmentid=35&stc=1&d=1225854597
No effects - vs - Glossy surface effects
Native soft shadows
Soft shadows are more realistic than the default hard shadows. This feature, and others, are now conveniently built into the default RTX shader package. (The DTX shader package is no longer needed.)
http://www.mc3dviz.com/openinventor-forum/attachment.php?attachmentid=36&stc=1&d=1225854597
Hard shadows - vs - Soft shadows
Check the DirectViz 7.2 Release Notes for more details!
Here are just some of the new features now available in version 7.2:
Combined Effects
A single SoDirectVizGeneralShader node can now conveniently combine all rendering effects including bump mapping, alpha mapping, diffuse mapping and more.
.
Adaptive oversampling
This feature detects aliased pixels and automatically does oversampling in the immediate neighborhood, producing high quality images much faster than accumulation.
.
Fuzzy light effects
This feature allows light sources to be deflected, producing fuzzy light effects, including smoother shadows (shadow rays are also deflected).
http://www.mc3dviz.com/openinventor-forum/attachment.php?attachmentid=34&stc=1&d=1225854597
No effects - vs - Fuzzy light effects
Glossy surfaces
This feature allows reflections and refractions to be deflected, producing glossy surface effects for more realistic materials.
http://www.mc3dviz.com/openinventor-forum/attachment.php?attachmentid=35&stc=1&d=1225854597
No effects - vs - Glossy surface effects
Native soft shadows
Soft shadows are more realistic than the default hard shadows. This feature, and others, are now conveniently built into the default RTX shader package. (The DTX shader package is no longer needed.)
http://www.mc3dviz.com/openinventor-forum/attachment.php?attachmentid=36&stc=1&d=1225854597
Hard shadows - vs - Soft shadows
Check the DirectViz 7.2 Release Notes for more details!